Sandtable Tank War by LAI ZEYU
LAI ZEYU · 31 Aug 2026

Sandtable Tank War by LAI ZEYU

PCWindowsWindows 10
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About

In 1945, a fictional joint-command exercise decides the fate of a coastal supply corridor. You are Blue Force's Seventh Armored Commander. Choose a tank, read the battlefield, rally infantry into a concentrated assault, break layered fortifications, and call air support before the 40-minute battle reaches its final reckoning. Sandtable Tank War combines direct top-down tank control with large-scale lane strategy. Three irregular fronts bend through a coastal escarpment, a river gorge, and a desert canyon. They are not clean parallel lanes: rock ridges, water crossings, trees, destructible boulders, fortresses, and choke points continually change where armor and infantry can advance. Every side fields seven armored commanders. Fifteen minutes into the battle, each front also receives two support tanks per side, adding infantry–armor coordination without creating extra commanders. Infantry arrives every 20 seconds, grows from 20 soldiers per front in the opening phase to larger late-game waves, and can be redirected into a 45-second group assault. One front is selected as the main effort in every seeded battle. Each side defends five increasingly strong fortifications on every front, plus a guarded headquarters. Fortresses block movement, return machine-gun fire, show progressive damage, and leave concrete ruins. Break all three inner citadels to remove the enemy headquarters shield. Tanks collide with terrain and other tanks, can crush exposed enemy infantry, slow down while crossing water, push down trees, and blast breaches through large rocks. Air power creates a second strategic clock. Both airfields launch a scheduled raid every minute. The player can press G, open the tactical map, and choose a separate strike position after its cooldown. Enemy AI also selects high-value strike zones and uses its tactical air support more frequently. Choose from 20 representative WWII-era tank profiles with distinct armor, speed, firepower, range, and reload timing. Tanks earn experience and advance through five levels during a battle. CONTENT NOTICE Stylized, non-graphic warfare includes rifles, machine guns, rocket launchers, tank guns, aircraft bombing, explosions, vehicle destruction, and combatant deaths. Tanks can crush enemy infantry. There is no blood, gore, dismemberment, or extremist symbolism. HISTORICAL AND CREATIVE SCOPE The battle is fictional and permits cross-national mixed rosters. Real vehicle names and factual archive summaries are used for identification and creative reference. The game does not recreate a specific historical battle and does not endorse any wartime state or ideology. INDEPENDENT DEVELOPMENT AND AI DISCLOSURE Independently developed and published by LAI ZEYU. OpenAI tools assisted with code, writing, testing, and the disclosed title key art under the developer's direction. Battlefield units, terrain, fortifications, effects, interface elements, and sound cues are generated by original project code at runtime. Promotional key art is not labeled as a gameplay screenshot.

Key facts

Release date
2026-08-31 US Store
Available in
13 regions
USGBJPBRNZ+8 more
Type
Game
Category
Action & adventure
Install size
39.6 MB
Rating
⭐ 0.0
HowLongToBeat
+ Submit a time ↗
Capabilities
Single player

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Pricing

$0.00
Regional prices (13 markets)
MarketCurrencyPriceMSRP
ARARS$0.00$0.00
BRBRL$0.00$0.00
COCOP$0.00$0.00
CZCZK$0.00$0.00
GBGBP$0.00$0.00
HKHKD$0.00$0.00
ISISK$0.00$0.00
JPJPY$0.00$0.00
NGNGN$0.00$0.00
NZNZD$0.00$0.00
TRTRY$0.00$0.00
TWTWD$0.00$0.00
USUSD$0.00$0.00

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Owners 1

In an XCT collection: 1 · Members who hide their game progress are not listed. See the FAQ
owned · no tracked progress

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Identifiers

Product ID
9PGMWJX4NG0W
Xbox Title ID
1910907197
Title ID (hex)
71E6213D

Builds

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